pathfinder kingmaker barbarian builds

pathfinder kingmaker barbarian builds

Those things will take a lot of gather power to cast unless you want to burn yourself to oblivion. Keen enchant is to be used till you get Improved Crit. Lore(nature) is okay as well. 5/18/14/12/9/19 if not. Has rage of his own to compensate for AB loss a bit. I get the info "your INT score is less than 11 so you cannot cast spells of this level". If you finish the prologue in 30 days - you will get enchanted dueling sword as a reward. If not you do have UMD for shield wands. ✝Your tools for solving early-game✝✝Easy to find/buy scrolls. Wonder if you still use this. From what I can tell it has no level variable effects which means specializing it it would not do anything. Nothing can be done about that - no spare feats left. Pretty RP-friendly. Damage from Touch Spells, Ability to skip Crit in favor of keen weapon Arcane Weapon additional property. Pathfinder: Kingmaker currently includes all the core classes, plus the Alchemist, Inquisitor, and Magus ones. Vivisectionist is taken for the extra 2d6 sneak attack and mutagen. Also would what? Those have no saves against damage and do pretty decent damage. The Dwarf gets a solid bonus of +2 to CON and +2 to WIS, and a -2 to CHA. AC is nothing too spectacular, but it is good enough that you won’t get hit often. Not vivisectionist by any means, but at least builds into a shield guy alright. Good AB boost between reckless stance and barbarian rage. Theoretically paladin can be moved to 19-20, but I am kinda scared about will saves. Race is not such a big deal imo as it could be either a redemption story or just an exception. Nothing spectacular yet. In the meantime you can check out the wiki for all your Pathfinder needs. Kukris are more damage faster. Paladin is skipped. To the tanky part. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). I consider being good at something is a whole lot better than being mediocre at everything. Fighting defensively doesn’t affect DC spells that we use. Turn on Fighting Defensively at lvl 4 and never turn it off again. Medium armor is the best choice for this build as Amiri loses AC with range, and the medium armor bonus to it is significant over the one Light Armor could give. Sai are nice once you've got tears+steelwind, but are lackluster before that. you get enough saves from items and priest can give you cha saves anyway. There is a bear form scimitar in the game. Go for Falcions for those(skip exotic weapon).Good fit for a merc as well. Considering you go unarmored you will need someone to cast mage armor on you or the 1st portion of the game. Note Rod of flaming vengeance activation is just a regular Maximize rod. 3 of those at max BAB. I see that the dragon sorceror has kinda the same stuff and that can come to 70. The CHA penalty is not that devastating for a standard Fighter build, and unless we plan on using persuasion a lot (which other party members, such as Linzi or … Proof of concept build. This one does things Nok-Nok can’t. Not exactly RP-friendly, mostly due to the race and alignment shift. Also, thinking about doing Slayer (Deliverer) with few levels of Pala and Vivi. Damage is not too shabby either. This is a combat character. ✝Can be swapped for Precise Strike for more damage from all the elements you have on your attacks by now, but I feel pushing main theme is better.✝✝Those can also be swapped for Precise Strike and Coordinated Maneuvers. It requires points into the Persuasion Skill to make it harder to resist. ✝ Or Blind Fight if you don't have an alchemist to give out Echolocation. +4Wing=76 melee AC. In all honesty Monks are not a good class. The build starts with combining Amiri's so-so early game damage with an Animal Companion to really make her shine. Level 10 We get eruption and bowling makes a swift comeback. Strong all game long. Transformation you don't 'need' for AB, but it's still more AC. Won’t break any records in terms of AC or Damage, but is solid enough on both fronts. 7/19/14/14/7/18 stats for those. That comes after Shatter Defenses. Well, it would work if take dual-talent; however, that will take away extra feat and unable to get 3rd feat at level 1 so something needs to be fixed, either less feat or starting attributes changed to correct values. Has decent persuasion, so if you want to go for lvl 20 through Per checks - he can do it. Just get your fast pet out there and kite stuff around those. +4Shield infusion=80 melee AC, 76 Ranged AC. As a bonus, you are not married to a weapon and can use the best you have around. Will need +wis item to cast inquisitor spells.

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