whirlwind barb project diablo 2

whirlwind barb project diablo 2

However the real utility of this skill comes out when used in conjunction with taunt. Casters have tele, barbs attack while moving just like you,The variances are huge & the chances you get against them are minimal, Range allows more tries, therefore giving  more chances. This guide is intended to teach all those who need to know the basics,workings,choices,tricks & how amazingly complex yet simple & effective a whirlwind barb is. So it is still very much dependant on your gear & base stats. Berserker: Main skill is Berserk. It is the precise reason why whirlwind demands wias & range so much. PVM: The more hits you land the more damage you deal, the more damage you deal,the more you kill & the more life & mana you leech, the more life & mana you leech, the longer you can fight,to land more hits. You won’t however see a 2handed weapon being rated against 1handers. I play as a Whirlwind-Barb. Damage is the most important criteria & leech comes next. -Diablo 2 Whirwind Barbarian Guide (1.11) -V2.0 (2/27/06) -By IR0NMA1DEN DISCLAIMER: This is property of IR0NMA1DEN (Ben Ferrara). The percentage of life removed depends on the nature of the target: Default: 1/4th -vs. Players: 1/10th -vs. Hirelings: 1/10th -vs. You might have seen a preview of it in the Guidance systems. Project Diablo 2 has made some significant changes to the runewords and items available in Diablo 2. We’re around lv55 and I can’t solo anything with more than 3 people in the game. Half the battle is won & lost between defense & ar as factors.So find some high defense plates & make them pay. You can get by without it. The answer is,it depends. How one should perceive this stat depends heavily on his specialization. Barbarians wielding weapons with slow Whirlwind speeds should try and keep their whirls very short, so as to take full advantage of the 4th and 8th frame "free" hits. Whirlwind is a premeditated attack, you know where you will stop, but you can’t bet your tail on whether you’ll make it there in your current condition. This is a slight disadvantage for whirlwind.Since the faster you move while in whirl,the faster the targets get out of range,thereby giving less time for attacks. WW doesn’t provide high ar boost % in comparison to other skills. PVM: 1 point ,~5 if untwinked. Any decent polearm/spear with damage & leech,a high defense armor, helmet with resists or dr,can keep him alive. The skills are grouped into three categories: Combat Skills include abilities that you actively use during combat, Combat Masteries are permanent bonuses both offensive and defensive, Warcries are temporary buffs for the barbarian and the party and debuffs for enemies. So dont race him to them & throw the kitchensink at it. But I am not ritch and … In other words: It is the time you have, while in whirlwind-, to get your attacks off on the target, since it will get out of range sooner or later, due to your dynamic attack. I remember potions being disabled during it from bnet. So having a high defense is a great advantage in general whirlwind use. ———————————————————————————————————————————. These are all the words one can think of that often get associated with the skill. Think of them as upping the air intake after installing a turbo kit. Info Diablo 2 Builds Barbarian Builds Barbarian Builds. So vitality should be the favourite for most builds. PVM: They hit a lot more often now, especially in late acts, you’ll find a tough challenge against frenzy minos & other melee types. You abolutely must use this in endgame battles with frenzy minos, lister & co, regardless of your build.A great utility for titans for the damage reduction it gives,making fights against powerful & hardy foes easier & safer. Check out the strategy section in PVM for more info on that. The ‘base defense pool’ is then enriched by Shout, iron skin & defiance (if using defiance merc-not recommended) with their combined total percentage, all in one step. Reduces the defense of the target that is being attacked, by a certain percentage. Now: 1handed lwbp weapons that do decent damage are generally more expensive & hard to find than the 2handers. Maybe I just haven't played d2 in a long time but it just doesn't feel smooth. Champions, Uniques, Bosses: 1/8th. Whirl speed is now based on your final runwalk speed,which takes into account faster run walk% from items & skill including the heavy armor/shield factor. These are all the words one can think of that often get associated with the skill. You won’t see comparison of dualwielding/2handed/weapon shield since they are in a class of their own. It’s what makes whirlwind so special & unique, compared to other attacks. Wias/bp only effects the value of check frequency, no other factor is involved in deciding how often a weapon checks for target(s).The other factors have to do with the duration of checks, we’ll explore them later.Also see differentiation of checks,attack,hits now. 2handers can take a different toute,since their higher damage makes strength attractive. However one must note that the defense reduction% works in the same way as the eth rune against enemies with enhanced defense.The reduction is on the enhanced defense% the enemy has(if any) & not the total final defense number.The reduction is straight on generic defense enemies just like eth rune. Total Damage: Takes weapon damage & boosts it by ed% from skill, strength multiplier, ed% off weapon, ed% to x monsters & adds elemental damage. Project Diablo 2 is a mod for and by passionate Diablo 2 fans. Historically wolf barb was a front-line tank with a huge health pool, a relatively quick 2 handed weapon, and a very easy to get 4 frames faster hit recovery breakpoint (42). An upgraded shaftstop or leviathan should work well. Remember it’s a game. So when you have just tackled a large pack & there are few left standing, he’ll gladly go after them & clean up your job. You’ll be in midst of packs, elemental enchanted monsters & what not. However, iron skin is the best candidate for placing all your left over points after the big four you must max: WW, Mastery, BO & Shout.Hence WMBS. With the splash dmg it made it so fun to play through normal. However + to life items like charms also does the trick. Whirlwind doesn't feel good to use. Tornadoes would ravage their plains as summer turned to the harvest season. Using low range weapons will significantly reduce the two variables of Attack radius & Attack duration. I am talking-love here. The net chance to score double damage isn’t therefore critical strike + deadly strike e.g. Not sure what's up with that. 1 INTRO: 2 OBJECTIVE & TERMINOLOGY: 3 Basics; INTRO: Whirlwind- fun, passion, debate, misconceptions, nerfdom. Final Defense of x player/non normal monster: 5000 Reduced defense from eth rune in weapon: 5000*(-12.5%) = 5000*(-12.5%) = 4375. ——————————————————————————————————————————-. PVP environment is extreme. To elaborate-the higher damage of certain nonlwbp weapons doesnt quite pay off,lwbp weapons will grant you more hits & they endup doing more damage over time due to the higher frequency,which is quite important in pvm now. Note you’ll still take damage, but some of it will be healed, which is the same as taking less damage. PVM: 1 point & some minimum + to skills is enough for any situation PVP: 1 point as a prequisite only, other players dont flee but summons do-so you can use it against minion stackers, but dont place more than 1. This is one thing barbs don’t get from any skill. One must note that ar and ar% bonus you get on combat skills & gear is different. Applications: PVP: Imperative,Can make the difference between winning & loosing, 60% defense & 18% life is a significnt number for the barb class. Cannot be frozen mod, doesnt blue/slow you when hit with cold damage, found as mod on items like raven frost or on the cham rune. Application: Varies – check builds section. The ultimate safety skill,but unfortunately is of limited use to a ww barb due to the low radius of the cry & the nature of ww. AR: 17000 – Attacker’s Attack rating DR: 24000 – Defender’s Defend rating ALVL:82    – Attacker level DLVL: 92   – Defender level, =100*17000/(17000+24000) =1700000/41000 =41.46341(a). This is a must have for ww barbs.What it does is, remove the speed breakers when ww barbs hit areas with lots of unleechables. Remember-using shield means a compromise on payload=>damage. These properties are distinct, their categories are distinct. Self explanatory. I'd like to know what, in your opinion, would be the best weapon for PvM and killing ubers, and which doesn't cost too much (more damage(recommended for 2h only).Moreover, since leech isn’t as ineffective here, you will leech more life with more damage, which also means better survivability, though marginal. Want more? The life you get per second form Replenish life items is far too less. So all in all, to significantly reduce the effects of these extreme conditions, it is best to stick to lwbp weapons, since more attacks translate into more chances of breaking through. (more in pain zones). To sum up,the factors of wias & range bear a heavy influence on the disadvantages. With 35% damage to mana-in hell: Avg monsters can heal upto 40 mana points per hit!! Discord +Grobowiec Tal Rasha+ oraz grupa Facebook. * Attack rating of the attacker. It’s a powerful choice for both PvP and PvE solo or with a party. A percentage of damage you deal is rewarded to you in lifepoints-you are healed. The increase in hits however is allotted at what are know as breakpoints (bp) , which are like speed checkpoints, hitting them will allot more attacks per second. Blocking must be maintained at 75%. Final Damage: Takes total damage (excluding elemental) & multiplies it by 2 only if a critical or deadly strike occurs & adds back the elemental damage. Since shout gives more defense, to allies as well, synergizes zerk, increases battle orders & battle commands duration, it deserves the preference. Besides base runwalk, goblintoes have an edge over gores due to the higher crushing blow. Keep reading. Most casters use such items. Thats the prime use of the weapon. It has good survival, able to keep up with teleport builds, and it brings some decent AOE. Otherwise, enough for equipment. So 1 point it is. Check whirl techs in builds section on how to take advantage of range.Monsters movement & AI behavior in 1.10 is more aggressive than ever, they move fast & make quicker decisions, when u whirl across them, u must be capable of handling their rapid movement by using a decent range weapon – 3(+) to make sure fewer attacks are wasted due to targets moving out of range of short weapons.To maximize efficiency in pvm you should seek to adjust the variables(that are in your control) that efect check radius & check duration Using a decent range weapon & if possible having baserunwalk is one way. Well, you are a ww barb & he is a ww barb,when you whirl past each other it doesnt matter what your individual speeds are or whether which one is frozen, since it evens out, since you will have him in range as long as he has you in range, get me?..please get me.. Thats also my partial explanation on why you should still have cbf in BVB. wooot! Barb WW equipment without character (account), merc, jewels or charms. Single target combat is a lot better compared to a Whirlwind Barb. Vitality:Pretty much everything else. But whirlwind has steadily grown in complexity all through the patches. It also reduces their damage & slows them down by 50%. CBF is desirable since if you go of in a misdirected whirl while frozen it is that much easier for him to evade & counter you at the spot where you come to halt.Besides when out of mana,you’ll have to deploy conc/zerk,then being frozen is a pain.Against casters,,the use depends on the character you duel  you must pack it against anything that deals in cold whether as a skill like blizzard or through charms.. ———————————————————————————————————————————. 3. I just want to play a barb melee that isnt is a WW barb. Since you are on the move at a fast pace when whirling-you can’t execute sustained attacks on the same target, like all other combat skills. PVP: Barbs first-if you go up against barbs without a shield-expect to be creamed in seconds. Being slow increases the value of Check Duration-allowing targets to remain in range longer for more attacks. In Project Diablo 2, we've seen a rework for the Barbarian skill called Double Throw. Take it as a time & trouble saver-without it you’d have to take your time to run to range monsters & while getting there take some cheap shots,cool. You no longer get sure shot hits with eth. So mastery is very much a basic necessity. He can pierce through any group of enemies, using the Whirlwind skill. I strongly recommend an ith rune in areats, ed% from a jewel turns out lame numbers after *0.17 pvp penalty & 50% damage reduction.But dont rely completely on dtm. However,if you like to stick to gores,then yes please do use them,there is very little to choose between them. You get far less chances to get close (BVC), less chance of breaking through block & defense (BVB). Barb feels pretty blah all around right now, I wanted to go warcry but it's extremely low dmg because they nerfed everything they had going for it lol.

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